ANDREAS.
I build the object, the machine that moves around it, and the system that carries it into the final frame.

No hand‑off between the idea and the hardware.
My work sits between practical effects and computational image-making. Instead of treating fabrication, camera engineering and post-production as isolated steps, I develop them together around the needs of one shot.
The goal is not technology for its own sake. It is a frame that still carries the weight, texture and accident of something that existed in front of a real light.
Built across boundaries.
Matter
Miniatures, modelmaking and physical surfaces designed to survive the close inspection of a lens.
Machine
Mechanics, electronics and firmware built around repeatable, programmable camera movement.
Image
Lighting, capture and compositing treated as continuations of the build — not separate departments.
Engineering taught me to ask what the image requires.
Aerospace + computational engineering
My studies span aerospace engineering and computational engineering, shaping the way I approach motion, structure and complex systems.
Large-format CNC milling at NSM
Large machines made precision physical: digital geometry translated into parts at a scale where errors cannot hide.
Rocket Factory Augsburg
Work in technical production connected engineered systems with the discipline of making real hardware function reliably.
TUMBRINK
Miniatures, electronics, firmware and motion control are now one practical filmmaking system — developed shot by shot.

What can real light give the image before software begins?
ALIVE is my current answer: a practical-first method for preserving captured matter and light while freeing the camera, scale and world.
Enter the ALIVE test