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One light. One edge.

A hard source turns a hand-built hull into scale, distance and threat.

Hull edge of a starship miniature catching a single light

This is the simplest version of the rule: before adding a world, make one real surface read at the intended scale.

A narrow, raking source gives the camera form, texture and falloff that already agree. The digital work starts after that physical decision — not before it.

Fresnel meets miniature.