Skip to contentBABlackstar ArchiveMiniatures / Light / Motion
BuildsBenchWallLogsFramesStoreAndi
Store later

Logs

Write it down before the lesson disappears.

Logs are where I keep the real part of the work: why a thing exists, what changed, what failed, and what the next test has to answer.

Before a log

Some ideas start as tape on the wall.

The idea wall holds the rough machine thoughts until there is enough proof for a real build note.

Open the wall

Notebook

Recent notes from the table.

Miniature work, lighting passes, software tools, rig-control problems, and the useful fixes hiding in them.

2026-03-09 / Personal / 4 min

On the bench this week

KORETH, CorridorKey, the Enterprise lighting system, and this site are all moving from plan to usable proof.

2026-03-06 / Lighting / 4 min

Tungsten and LED on the corridor build

Same corridor, same camera, same exposure. Tungsten still held the miniature together better at scale.

2026-03-01 / Film Build / 4 min

KORETH: Corridor scale update

The 1:6 corridor is built and primed, which means the scale can finally be judged honestly.

2026-02-18 / Software / 5 min

CorridorKey: Building my own green-screen tool

A custom keying pipeline for miniature plates, built because normal keyers struggled with spill on practical surfaces.

2025-11-29 / Film Build / 4 min

Miniature Corridor: First lighting pass

The first corridor pass proved the key light worked, but the fill flattened the set way too quickly.

2025-02-02 / Rig Control / 5 min

Servo Y-Axis: When hardware fights back

A day of PID tuning showed the motion-control problem was probably cable routing, not only firmware.

IdeaBenchProof

Blackstar Archive

Real builds. Proof frames. Next shots.

Practical miniature work, motion control, lighting, process notes, and future shop capability without pretending the messy middle is already finished.

01Work that exists02Process kept visible03Next shot over theory
AT-Studios / BlackstarMunster, GermanyMiniatures / Light / Motion
BuildsBenchWallLogsFramesStoreAndi

Build it for real. Push the light. Keep the texture.