Meadowbound Engine

Meadowbound is my own real-time engine. The target is hardware ray tracing: modern and robust, with no flicker and no noise artifacts.

Specification

Target
Hardware ray tracing
Goal
No flicker, no noise artifacts
Language
[TODO]
Graphics API
[TODO]

Status

In development· Started [TODO: date]

[TODO: language, API, current state]

ImageCameraBounding volumesMirrorPixel 27 / 40 · lit

Drag the light

An illustration of ray tracing, not the engine: one ray per pixel from the camera, a shadow ray from where it lands to the light, one bounce off the mirror. The dashed boxes are the bounding volumes a ray tracing GPU walks before it tests a surface. The strip is the image, built one pixel per ray.

BinaryStars is built on it.

Telemetry

No telemetry at build time. The GitHub API was unreachable and the cache has no entry for this repository.

andyeah2000/MeadowboundEngine-1.0