Meadowbound Engine
Meadowbound is my own real-time engine. The target is hardware ray tracing: modern and robust, with no flicker and no noise artifacts.
Specification
- Target
- Hardware ray tracing
- Goal
- No flicker, no noise artifacts
- Language
- [TODO]
- Graphics API
- [TODO]
Status
In development· Started [TODO: date]
Links
[TODO: language, API, current state]
Drag the light
BinaryStars is built on it.
Telemetry
No telemetry at build time. The GitHub API was unreachable and the cache has no entry for this repository.